Fire
The most destructive of the Primal elements and tied to the Astral South. The element of fire can burn and incinerate any touched by its raw energy.
Basic Effect – Target takes 1 extra point of damage. Damage is determined after the attack is already rolled but before Defense is rolled. Targets resistant to FIRE damage are immune to this extra damage.
Special - Roll 1 Combat Dice prior to the player rolling an attack of the FIRE element. If a Double Sword is rolled the target catches on fire and is considered BURNING. At the beginning of their next turn they must re-roll for damage from the original fire attack and for FIRE status effect. Burning can occur for a max of two turns. An ICE attack against a target that is burning dispels the effect